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Chapter 16 Floor 65 To 69



[Side Quest: Kill all the Zombies on the Floor: Complete]

[+1 Skill point gained]

[Side Quest: Kill all the Zombies on the Floor: Complete]

[+1 Stat Point gained]

[Side Quest: Kill all the Zombies on the Floor: Complete]

[+1 Skill point gained]

[Side Quest: Kill all the Zombies on the Floor: Complete]

[Random Skill upgrade: Active Time Point Regeneration( +1 Level)]

[Side Quest: Kill all the Zombies on the Floor: Complete]

[+1 Stat Point gained]

[Level up +1]

[+2 Stat points]

[+2 Skill points]

[New Skill Acquired: Basic Time Manipulation]

All right. I take it back; it wasn\'t as hard to collect skill points or stat points, as I thought it would be. Looking at how there are 70 floors in this building, If I were to gain a skill point or a stat point on every floor, I am sure to get at least 30 stat points and skill points each.

\'Isn\'t it kind of broken?\' I questioned before pondering about something really hard. What if the higher level zombies turn out to be much stronger than I am anticipating them to be? Following this thought, I started believing that if needed to stand a chance against, let\'s say B-Grade zombies… I guess I really need to get strong before they start emerging.

While I killed zombies as I went up, I followed my ritual of searching the apartments and throwing down the heavy objects to farm a little bit of extra Exp, which helped me gain another level.

I faced many E-Grade zombies but nothing above that and I kind of now wanted to see what a stronger version of zombie would look like… nothing too strong but just a little bit.

As for the skill I acquired on this level up.

[Basic Time Manipulation (Level 1)

Effects: Allows the user to increase or decrease the time of a process by reducing the molecular activity by 10 times. Does not work on any macro movements

Cost: 1TP/ 10seconds]

\'Hmmm.. simply saying, it allows me to control processes like melting of ice or burning of wood. The application of this skill is limited but I guess, it can still be used in many forms if utilized correctly,\' I thought as I looked at the spare skill points and stat points I have.

[Skill points: 5]

[Stat points: 6]

I proceeded to add a single point in Basic Time Manipulation to see its effect and the result was nothing but the time point cost reduced becoming 1TP/15 Seconds and the molecular activity rate changed from 10 to 15.

I then added 4 more points into Temporal Deceleration and the results actually stunned me a little.

[Temporal Deceleration (Level 5)

Effects: Allows the user to slow down time by 50%

Cost: 15TP/sec

Skill needs to be evolved before it could be upgraded]

\'Hmmmm… this is new. So, how do I actually evolve it?\' I pondered over it a little before leaving it for later. While it may be problematic in the future, for now I have what I need to move forward.

I proceeded to add 3 points in Intelligence for more Time Points and 2 in Dexterity, so that I can take as many zombies out as I can within that duration. However, once again, to my surprise

[Max Intelligence reached for the species. User needs to go through the process of evolution before adding any more Stats to Intelligence]

\'Hmmmm… So I am at the peak of what a human can do?!! Damn! Wait… or is it that humans constantly evolve to become more intelligent over time? In any case, to the major point, how to evolve? Is that even possible?... \' For the next few seconds, I was in a dilemma.

\'Well… let\'s see… the main quest wants me to reach Level 10. If I am not wrong, I should possibly get my answers on Level 10… hopefully,\' I sighed before putting the extra stat point in Dexterity.

[Name: Michael Aroa

Race: Human

Title: Stealthy Killer*/Zombie Hunter*

Class: Unclassified

Level: 7 (5125/10000 Exp)

Status: Healthy

Health Points: 400/400

Time Points: 105/105

Strength: 11

Constitution: 7

Dexterity: 10

Intelligence: 15

Wisdom: 10

Charisma: 7

Stat points: 6]

\'With this, I should be able to use my skill for 7 seconds now, and about my Dexterity,\' I tried jumping around and doing a few flips and yeah, I was easily able to touch the roof which was at least 12 feet high and was able to run at 10 meter per seconds which would be considered athletic to say the least.

I then wondered about the Wisdom Stat wondering what it does. Hmmm…

[Inspect!]

\'Well… that was worth a try,\' I thought as I tried to use Inspect Skill on the Wisdom Stat but nothing happened so I just decided to check it out after I put my Constitution and Charisma to at least 10 each.

After that, I moved towards the next floor and the question which I had asked before, as to why there were fewer zombies on other floors when there were so many on mine, I got the answer to it on the top floor, that is the 70th floor, which made me question my decision of coming up and swiping the floor.

[Side Quest!]

[Kill all the Zombies on the Top Floor

Lesser E-Grade Zombie: 124

E-Grade Zombie: 23

Lesser D-Grade Zombie: 5

D-Grade Zombie: 1

Reward: Passive Time Points Regeneration(Skill)]

\'Ummmm… No thank you-\'

[Side Quest!]

[Save the survivors trapped on Floor 70

Time limit: 72 hours

Reward: A Random Special Skill]

\'Dude… are you for real?\' I couldn\'t help but curse at the system for trying to bait me to go into the monster\'s den with all these rewards.


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